Award. NOTE: There is a known issue with the most recent entries having screwed-up information and links. Or sign in with your social account: We use cookies to enable you to log in, set your site preferences, analyse site traffic, personalise content and provide relevant advertising.Find out more and change your settings in our privacy policy. The item respawn fog has been replaced with plasma bolt shrapnel (it looks pretty much the same) and SS Nazi's have been replaced with ammo clip dropping Imps, which may break compatibility with wads that replace SS Nazi's with new monsters, such as Scythe 2 or UAC Ultra. Trivia. Here we finish up episode 1 and fight the Bruiser Brothers, Then we get sent to hell - Oh snap! * The monsters are also arranged according to the spirit of the original, even if you play with Complex Doom. Might look weird at first, but soon you'll wonder how you ever lived without it. For when you need something to spark some pizazz in your Boom and Eternity playing experience. Althought it's unfinished and unpolished, it play very well (ammo tight, hitscanner hell, some light switch puzzle elements), has an Icarus Alien Vanguard midi and looks more mature than his work on the Serenity Trilogy. Fix for segmentation fault when running on rgb565 screen has been pulled from Chocolate Doom, contributed by Wells Lu. The player spawns with 60 ammo (90 is the max ammo). WEAPON.STAFF2_KICKBACK moments if you want to max most maps. Per page: 15 30 50. ). * Difficulty - "Ultra-Violence". Share. Gifty: Smooth Doom and smooth monsters animations which are widely used, both edited and unedited, in Beautiful Doom; 3saster, Accensus, Arctangent, Caligari87, D2JK, ... Also, it's the only weapon that can penetrate enemies. It's a megawad called "mayhem16" I believe. Early 1997, so let's cut it some slack, m'kay? I was wrong. Hello, I used sprite resources from Gifty's Smooth Doom ZDoom project and adapted the decorate code to a DEHACKED project. Picking up a weapon plays the sound effect DSWPNUP. (No pushing or accidental deaths from blowing yourself up when your pal steps in front of you just as you fire a rocket. Level 1 of TNT - evolution of doom but this time it's Smooth doom. Some databases are out of sync and we haven't been able to fix it yet. Thank you! #2 < > Showing 1-2 of 2 comments . ===========================================================================. :: DOOM General Discussions - last accessed on October 11, 2016 ↑ DOOM crashes on launch (with Vulkan) - RX480 :: DOOM General Discussions - last accessed on March 22, 2017 ↑ DOOM (2016) Fix for Corrupt Save Files - last accessed on July 6, 2018 ↑ Doom 2016 Chroma Fix (CChromaEditorLibrary.dll) : linux_gaming - last accessed on 2019-09-11 Sign up for a new account in our community. First thing's first, you'll want to make sure that modding DOOM goes as smooth as possible. Requires custom binds above, just copy it, then with the game running (but looking at desktop mirror) press the ~ key to bring up the console window, then press Cntr+V to paste, and finally press Enter. The Ultimate DOOM > General Discussions > Topic Details. Grenades would appear in Doom 3 (Released Prior), and Brutal Doom. Prepare for the most intense mutant-laden, blood-splattered action ever! Some releases are development versions which don't have all the planned features implemented yet. Posts: 2. I like the tweaks you've made, especially the faster weapon switching and pistol firing speed. Smooth is a smoother version of the normal style. Credit to id / b… This is a simple chart that shows the various stats of Doom's weapons, including the Damage Per Second and Time-To-Kill. It required a ton of work from multiple artists to get there - just look at the credits file - but the end result looks freakin' … Gauss Cannon - A weapon that fires a huge burst of energy forming a one shot kill. I think it's closer to his contributions to Strain. 5/5 - NightFright Would it be possible to have a version without the black gloves and shakes, or make it optional. The P90 in the poster was most likely added as a reference to the Machine Gun in Doom 3. +: Not found in the shareware version of DOOM #: Only found in DOOM II *3-10*: Weapons ===== Here's a list of weapons that are in DOOM… 1. The BFG's designation number: 3.14, is a reference to the Doom Bible, and Pi. DOOM Eternal is superb. The Union Aerospace Corporation Precision Bolt Rifle, also known as the Burst Rifle and formerly known as the Repeater, is a select fire rifle featured in Doom (2016). Included is a WAD with replacement sprites and a Dehacked patch. Recently updated with better ability to shoot through teammates and the new BabeFG weapon addon. 5/5 -The Monitor, Excellent! Alpha is the bobbing motion used in the alpha versions of Doom. =================Deathmatch files=================. Gib death occurs when, after a character has been damaged, its health is less than the negative of its spawn health (or original hit points). Only criticism may be too big amount of popup traps with enemies, but hey, nothing's perfect. Each must be passed separately. The smooth chainsaw idle animation has been brought back. Ability to shoot through teammates when playing coop. Posts: 2. It's a graphical overhaul mod that tries very hard not to FEEL like a mod. I really like the fast switching in this mod other than any SmoothWeapon mods, looking forward to it. Except one. mediafire.com/file/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3/file. Over 500 sprites have been redrawn in total - attempts have been made to keep faithful to the original sprites and styling, although some changes have had to be made due to the additional detail needed. Weapon.AmmoGive1 amount; The amount of primary ammo you receive from this weapon. < > Showing 1-2 of 2 comments . The best weapons addon ever, now for Boom. DOOM (2016) doesn't exactly have great modding support due to the way it's programmed but that didn't prevent the player base from introducing some substantial mods.If you're going to install many of them DOOMExtract is your go-to mod.. After penetration the pellet's damage is decreased proportionally to how big the penetrated monster was. I don't care and I doubt Perkristian would either but its always nice to give credits in info. Also I had to delete the WEAPONS file from the SPRITES folder because it was using the included sprites as replacements. It's pretty great. Coming from ZDoom Forums and wanted to point out that this mod still has some bugs incorporated from the original Perkristian Weapons mod, like the super shotgun having a shorter refire state than vanilla and the plasma rifle being unable to fire 2-shot bursts. This is the modded Doom setup I'm currently using with GZDoom. k0rp53-sw-v2b-[dm].pk3 for deathmatch purposes. Monsters have additional deaths and idle animations, enhanced/fixed animation to weapons and other resources as well, and everything is buttery-smooth. Pistol firing behavior is more realistic. GZDoom will throw a few gldefs flags for the missing player class/weapons and some for the rifle zombieman, but since you won't be using those weapons it shouldn't affect anything. ... Alpha is the bobbing motion used in the alpha versions of Doom. dmslr 1 year ago. Really nice mod, especially the fast switching option. Place this file in order after the one of the main files above. Nice, clean design, includes very good ideas. Basically, I like the changes Smooth Doom makes to the default experience, but I dislike the fact that the modifications it makes to the weapon sprites can't be disabled to enjoy the changes it makes to the monster sprites while enjoying a mod that gives the game new weapons. Lastly be sure to load final doomer after smooth doom… 4/5, These look great, although the pistol looks somewhat odd. The weapon animations are just too jagged for me. Favorite. Beautiful Doom is the grandfather of most enhancement mods, including the well-known Brutal Doom. What makes the gameplay tedious however is a certain proclivity by part of the authors to avoid the use of switches, while the maps are designed around a "hump random wall X to open new section Y, monsters pour in, rinse, repeat" formula so get used to A LOT of wall humping unmarked walls and random textures, backtracking and "where the fuck do I go now?" Marine sprites show proper weapons being held. The Ultimate DOOM > General Discussions > Topic Details. If you commented out all of the player/weapons entries in the DECORATE list be sure to also delete the KEYCONF file too. (Optional) Rename .zip to .p… Disallowing the vertical mouse movement now disables controlling the menus with the mouse, thanks to bryc for requesting this. -4/5 FoH, Even though it can't be used with mods changing weapons (e.g. It's pretty great. (good for multiplayer). Gibs are the little bits of internal organs, flesh and bone that are left when a player or monster has not only died, but has exploded into body parts. The weapon animations are just too jagged for me. It doesn't change gameplay and looks as if it was always meant to look like this ingame. Keeping original vanilla gameplay is the core of Beautiful Doom. You are somewhere, you are surrounded, there's a chapel, there's a teleport. I generalized it a little bit, but only just enough to make this custom version of it. It is objectively the most comfortable hud for Doom… (Homage to Duke Nukem). InverseAlpha lowers the weapon sprite while bobbing; the others raise it. DOOM Eternal is superb. It's easy! It's a command-line-operated file that does half the modding … Explicitly created to be a more "reserved" blood … The name Doom carries a great weight of expectation in video game circles. Unreleased map from H. Nathrath, stamped january from 1996. What kind of texture pack is that in the picture? This is only compatible with the Doom Retro source port (EDIT: Now also Crispy Doom) because Brad added thousands of states (up to 3999). My mistake. ===== Primary purpose : Single play ===== Title : Vanilla Doom smooth weapons patch Filename : vsmooth.wad Author : Per Kristian Risvik; Simon Howard Email Address : [email protected] Description : This is a vanilla-compatible port of Per Kristian's smooth weapons patch. Droplets: Simulated Blood. You need to be a member in order to leave a review. Smooth Doom defines its own custom weapons so the player doesn't have the ones that my HUD was expecting. HD (8-16x + resolution) sprite redraws for first person weapons, and all pickups, objects and decorations. Your are the last defence against these hell-spawned hordes. Adds smooth turning and jump to the right thumbstick while not compromising other controls! I looked through it and the author of the mod said that they used to have a "monsters only" version, but they ended up deleting it … Unfavorite. it's "Mayhem 17". #2 < > Showing 1-2 of 2 comments . Most of the maps consist of boxy rooms/plain open arenas with few variations, even though there are some nice touches and ideas here and there, but they obviously couldn't keep it up for 21 maps. Don't unpack! I'll consider using these in future project. Devastators for Brutal Doom v21 Weapons Model 3.89mb Hexa Shotgun for Brutal Doom v21 Weapons Model 3.51mb Dox's Deagle for Brutal Doom v21 Weapons Model 6.29mb Monsters have additional deaths and idle animations, enhanced/fixed animation to weapons and other resources as well, and everything is buttery-smooth. For example in E1, until the finale, you will only meet ordinary zombies, imps and pinkies. The Rocket Launcher and Machine Gun were the only weapons from Doom 3 not to appear in the film. Doom Eternal tops its predecessor by featuring larger maps filled with secrets, more ultra-violent weapons, and a huge variety of demons to slay. Navigate to the "Releases" tab at the top or following this URL: https://github.com/jekyllgrim/Beautiful-Doom/releases 2. Frag Grenade - Hand held explosive weapon. Any port authors interested can easily do the same. Your comment will be anonymous unless you join the community. Very cool WAD some animations could be even smoother but good job :D, Great, but it's too bad that some mods just piggyback off of this wad and thus make the graphics less enjoyable and impressive. No matter which weapon a player is wielding, his sprite (in multiplayer games, or source ports with a "chasecam" mode) is perpetually shown to be armed with the same generic assault rifle as the former humans; a weapon similar to this, although presumably intended to be the chaingun, appears on the game's title screen. As the zombiemen say when they die "you fuckin' chill" (?). Date Posted: Dec 10 , 2017 @ 7:45am. Weapon … Powered up weapons cannot exist by themselves. Excellent job, buddy. Reply. Per page: 15 30 50. Map design...well, TBQH only MAP01 and a few others like MAP11 (the one in the "KEEP" screenshot) and MAP13 (the one with the black boxes/keens) seem to be somewhat decently designed for single player, and even those are way too easy. The texture-mapped virtual world is so real, you don't just play DOOM - you live it. as usually no vid to show what's been done but expect people to download and potentially waste their time. Smooth is a smoother version of the normal style. A pretty good idea :) https://forum.zdoom.org/viewtopic.php?t=45550 Weapon Damage Chart (Multiplayer) By Cucurbito. -06/26/18- This is a modified version of Perkristian's Smooth Weapons. 4/5. Just showing off the guns of my work in progress Doom 2 mod. Might wanna look at the latest SmoothDoom-WeaponsOnly version for reference, and while you're at it also update the sprites :p Would it be possible to have a version, or at least to have a menu option, with removed screen shake when firing shotguns and chaingun? * There are false trap exits on a number of levels. A buttons change weapons. OSX: Freedoom single player IWADs have been added to launcher (inherited from Chocolate Doom). What's not to like? DOOM. Created by. TBQH I don't get how any of those maps would be good for multiplayer and particularly Deathmatch, as they are waaaay too large. 81 ratings. A pistol start is a must if you want to have something remotely close to a challenge. Doom Mega Weapons Pack is a Doom mod for Doom II, which adds in a lot of different Weapons, From BFGS to Quad-Barrel Shotguns this mod does have a lot of Weapons. Weapon.KickBack amount; How far attacks by this weapon push the enemy back. This fixes jerky weapon bobbing reported by kitchen-ace for some weapons in mods like Vanilla Smooth Weapons and DOOM 4 Vanilla. Post article Articles No articles were found matching the criteria specified. The mod's primary goal is to render smoother animations for weapons as well as monsters by performing the animation equivalent of in-betweening. Might wanna look at the latest SmoothDoom-WeaponsOnly version for reference, and while you're at it also update the sprites :p OK, the new sound effects sound like something I'd have done back in 1994, with the newly discovered joys of "multimedia" and such, but they sure got a chuckle out of me, and that's enough to get two stars. However, I will never upload this, but I like this wad, the wad is a nice change. Doom (2016) Doom 2016, Weapons Replica's. Level 1 of TNT - evolution of doom but this time it's Smooth doom. The end result plays exactly identical to stock Doom, but looks incredibly better. The end result plays exactly identical to stock Doom, but looks incredibly better. Smooth Doom is a huge, comprehensive spriting project that aims to flesh out the animations for every monster, item, or in-game effect, sprinkling in a bunch of extra goodies along the way without ever changing the gameplay or feel of Doom. Date Posted: Dec 10 , 2017 @ 7:45am. Weapon schematics []. SillyWalk Dec 10, 2017 @ 7:55am ... Dec 10, 2017 @ 9:40am Smooth Doom. ===== Primary purpose : Single play ===== Title : Vanilla Doom smooth weapons patch Filename : vsmooth.wad Author : Per Kristian Risvik; Simon Howard Email Address : [email protected] Description : This is a vanilla-compatible port of Per Kristian's smooth weapons patch. "Deathmatch" WEAPON.POWERED_UP; This is a powered up weapon. k0rp53-sw-v2b-nosnds-[dm].pk3 is for deathmatch and also used when sound conflicts arise. k0rp53-sw-3.pk3 is for multiplayer and solo. Compatible with doom, beautiful doom and brutal doom (purist mode). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews DOOM > Guides > Cucurbito's Guides. Avoid playing this, it's really not that good. Releases aren't always super-stable or bug-free, but they should be playable. The demons came and the marines died. (The BabeFG - A homage to Duke Nukem). Coming from ZDoom Forums and wanted to point out that this mod still has some bugs incorporated from the original Perkristian Weapons mod, like the super shotgun having a shorter refire state than vanilla and the plasma rifle being unable to fire 2-shot bursts. I don't get why the other reviewers get their panties in knot, this is pure, unadulterated 1994 fun...even though the map is actually fom 1997. That is, create a ton of sprites to fill in the space between Doom's original points of motion and then add an equivalent amount of frames. However, for those, who like to spice things up there are 3 weapon … First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining VANILLA gameplay. < > Showing 1-2 of 2 comments . * Plasmagun can be … Damage is also a factor in kickback. All of Doom 2's weapons with the addition of: Burst Rifle - Repeating rifle that fires three-round bursts. It is 2020's most extreme, first-person shooter. do i have premission to use this for a unreleased wad of mine (wich may never be released). Might look weird at first, but soon you'll wonder how you ever lived without it. BTW: If you are using ZDoom, Eternity or Doomsday ports, I recommend using a different release which has more frames, making animations even smoother: http://files.drdteam .org/index.php/files /get/qDIPlvq1wD/pk-w eapports.zip, Awesome, I did manage to convert this to DECORATE formant, not messing with DEH files. Just what I was waiting for as a valid motivation to play on PRBOOM+! And with a smooth frame rate to boot alongside the phenomenal feeling of handling any one of the game’s weapons, id Software has truly outdone itself. Weapon bobbing has been reworked and made adjustable. The states are all TNT1A, duration -1, next frame is itself, all other … SillyWalk Dec 10, 2017 @ 7:55am ... Dec 10, 2017 @ 9:40am Smooth Doom. k0rp53-sw-3-nosnds.pk3 is best used for multiplayer and solo when you encounter sound conflicts with a map or megawad that contains its own custom sounds. Download the "source code .zip" below. "Let's kick some tail". Level 1 of TNT - evolution of doom but this time it's Smooth doom. STRAIN), this is one of the essential addons any true Doom fan should use. All weapons and weapon animation frames, items and decorations have been completed and are included in the packs. Excellent for (more) vanilla doom sessions. * As in the original Doom episodes are not loaded one by one. Inverse* types mirror the motion vertically compared to the non-inverse version. The Burst Rifle can be unlocked in the multiplayer at level 3. ***** --rsl, Not perfect, but still a worthwhile download. NEW WEAPON ADDON!!! Favorited. View more in thread. The BFG in Doom 3 functions in a largely different way from its Doom counterpart.Comparing the weapons visually, the Doom 3 version is more compact, lacking a harness, has a shiny smooth metallic framework versus the original's rough design studded with various technological implements, and totally lacks the corrugated aperture that was shared with classic Doom… It also shows the map designers weren't actually incompetent, even though the progression/traps are very predictable. Basically, I like the changes Smooth Doom makes to the default experience, but I dislike the fact that the modifications it makes to the weapon sprites can't be disabled to enjoy the changes it makes to the monster sprites while enjoying a mod that gives the game new weapons. Smooth HUD weapon animations converted to Dehacked. Run it as you'd run any .wad or .pk3: 1. # ARCH VILE (flaming spirits): Not only does he summon the fire elementals to watch you go up in flames, he revives already dead demons while he's at it. Multiplayer only. They always are linked to a normal weapon via the weapon.sisterweapon property and are only activated by using Heretic's Tome of Power or another artifact based on PowerWeaponLevel2. Video trailer: Try this with the HQ sounds wad for more fun!
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